Concept

Sharing things on the web is difficult, and the experience has largely been unchanged since the advent of e-mail. Today, you can upload a photo to Flickr, document to Google Docs, or video to YouTube, but for a lot of consumers, it’s still extremely tedious to do so. There is also a countless array of other mediums and content types which are great for sharing on the web, but the lack of coherent experiences and tools that enable it have made 'sharing' synonymous with just photos, videos, and files.

Additionally, there is a lack of a definite catalog of everything shared publicly on the web. You can go to Craigslist to find classified ads, or YouTube to find a video, but there is no definite place consumers would know where to look for anything and everything – say, recipes, events, code snippets and text and videos. The world's publicly shared stuff exists in clusters in a thousand different places and remains largely untapped.

At Nincha, we're working on building the world's most convenient place to share, explore, and access stuff online. From text to videos to classified ads, you can share a large number of things with our various tools, access them in many ways, and explore a catalog of the world's publicly shared stuff.


 

History

While working online, Sid faced a challenge in sharing everyday things with friends and colleagues. Soon after, he and a friend came up with the idea of a bare-bones website where people can share and access things really easily. Mostly just brainstorming it throughout 2007, the prospects and potential of a service which helps people share seemed intriguing.

Throughout 2008, Nincha was designed and developed in spare time and weekends. Fueled by Coke Zero, a working prototype was reached, vigorously rethought, redesigned and developed further, and by October, the service had all its important elements in place – the ability to share, browse, access, and manage stuff easily and conveniently with a coherent user experience.

Building a usable product with minimal investment and resources was a fairly challenging accomplishment, but was backed with a vision worth chasing. The next few months consisted of completing the tools and testing. The company incorporated in November 2008 and by January end, a silent prototype was launched. Over the next few months, the service was vigorously tested, redesigned, redeveloped, and after reaching a stage where it was 'good enough', the official private beta was put out to the world.


 

Contact 

This means we don't have a specific address you can send your hit-man to.

However, if you would like to get in touch for any reason, e-mail contact@nincha.com. We appreciate your feedback, bugs, gratitude, complaints, and even take-down notices.